I would propose a one or two critical hits per salvo to speed up the game. I've been speaking with the author of the rules (who is a personal friend of Frank's) and it may be our unfamiliarity with the rules lead to the slowness.
A journalist from RAFM - *Barry Holt – Journalist*from RAFM and their Cthulhu range. He’ll probably see pulp-action as a NPC, maybe writing about the adventures of the CSSS.
32 minutes ago